The Number World

April 20th, 2021

Fanart of the Number World from Yume Nikki. This was my first time using the old version of Geometry Nodes for modular level recreation. At the time I also took the opportunity to update my design for Madotsuki a bit.

3D render of the Number World. Madotsuki is brandishing her blood-covered knife in front of a Wheelie's corpse.
The Number World
Viewport screenshot of the overall map.
I snapped vertices to the grid of the original map, assigned those vertices to different weights, then used Point Separate and Point Instance nodes to instance different objects to those weights.
An unintelligible screenshot of various geometry nodes.
It wouldn't be a node network if it wasn't cluttered to hell tbh
Viewport screenshot of Madotsuki under neutral lighting.
I updated her skintone to match more with that of an average Japanese Peruvian. I also gave her an indication of some Eyeballs.
Closeup of Madotsuki's sweater.
Kikiyama surely envisioned extremely detailed threads when they designed Madotsuki, right?
Closeup of Madotsuki's hair.
A look at the hair shader.
Screenshot of the hair material's shader nodes.
A less complicated hair shader node tree.

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