Sewer Rave

Platforms:
PC, Mac, Linux

Engine:
Unity (irrelevant to jobs)

Work Period:
August 2018 - October 2018
worked on updates until December 2021

Release Date:
November 12th, 2018

Composed the entire original soundtrack, and made 3D rendered promotional artwork, including the Steam Library Art, the album art, and the Spotify Canvas. All artwork was based on designs by the game's creator, Autumn Rain/Slitherpunk.

Play the game and listen to the music. That's not a request.

Steam library art for Sewer Rave. A 3D rendered cubic diorama of bricks, sludge, cheese, fruits and rats floats in a dark purple void.  The Sewer Rave logo is in the bottom center.
In case you missed it, up there, where it's impossible to miss. It's here again too. Bigger even.
The same art as before, edited into an album art format with the logo text replaced with
The same thing as the last one but it's square and got funny text. Font choices are my passion.

Hope you're not getting tired of this art because its moving now! It's moving repeatedly. It's getting closer. You can't run.

A recreation of Sewer Rave's bonus ending screen, with the Rat Items being 3D modeled. The items are a green coffee mug with the words
I turned Autumn's precious Rat Items into Marketable Stickers.
A 3D recreation of the Why So Cheesious poster in Sadie's room. A chunk of cartoon cheese with sunglasses pierced through it sits over a green backdrop, with the text below
Based on the poster found within my in-game cameo room, which was my idea. Sorry, or you're welcome?

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